Everything2
Near Matches
Ignore Exact
Full Text
Everything2

American McGee

created by mr-pink

(person) by mdwyer (1.9 mon) (print)   ?   I like it! Thu Oct 19 2000 at 0:12:53

American McGee is the star designer of a 3rd Person Shooter game by the name of Alice. It is supposed to be the next book in the Alice in Wonderland / Through the Looking Glass collection. In it, Alice has gone somewhat insane after her parents died. She goes back to Wonderland to find that it, too, has changed.

Eat me. Drink me. Inject me?!

The game is deliciously dark, and is being put out of Electronic Arts.

It is interesting to note that this is an example of a new way of marketing games, by using some form of star-power. American McGee is seen to be a star game designer, and you buy the game because of his name on the box. Similar marketing is done with Sid Meier's Alpha Centauri and things like John Madden's Football series.


(person) by Shro0m (2.8 y) (print)   ?   2 C!s I like it! Fri Apr 12 2002 at 15:08:02

American James "Tokay" McGee was born in Dallas, Texas on December 13, 1972. Starting into the world of computer games at the age of 13, his first computer was a "Timex Sinclair 2000"1. A highschool drop-out, McGee's eventual spot at Id Software was essentially a fluke. After a string of jobs in the service industry he moved into the same apartment complex as John Carmack, "{Some friends} were living next door to John Carmack. We met, John eventually offered me a job, and the rest is history."2

His starting position at Id Software was working as tech support alongside Shawn Green, "At the time he and I were answering support calls for DOOM. So from 9 to 5 I would get my head beat in by Shawn in DOOM deathmatch while taking calls from people who couldn't figure out how to get their own heads beat in. At night I started teaching myself map editing."

During his stint as tech support he began learning map editing. His first map evolved into "The Crusher" which was included in DOOM II (see the map list below). McGee cites his time working on DOOM II as his "golden moment" at id Software, "We were a real team working on something that we all wanted to make great. When Michael Abrash came to id I described it to him as Wonderland."

His proficiency at map editing let to an expanded role in the creation of id's next product, Quake. For this title he did more than just level design, but also sound effects and Quake C programming. He also completed some level design for Quake II but soon after the Quake II point release John Carmack posted this .plan3:

3/12/98
-------
American McGee has been let go from Id.

His past contributions include work in three of the all time great games (DOOM 2, Quake, Quake 2), but we were not seeing what we wanted.
The 3D gaming community was shocked. McGee had created some of the most popular Deathmatch levels for internet play in Quake, QuakeWorld, and Tokay's Towers in the Quake II point release. The reasons behind the move are still a mystery. McGee's own words are ambigous at best, "To be really honest ... I don't fully understand it all myself... The simplest explanation is that it was just time. I spent years at id, learned a lot, grew up, and changed. id changed as well. When the moment came it was difficult to be let go, but I'm actually in a better, happier place now. There is nothing in the world that could have taught me what id did. I will always be thankful to John Carmack for giving me the chance to be a part of it all."

After his departure from id Software it was rumored that McGee was going to move into the online gambling industry. In the long run though, McGee came back to doing what he loves doing. According to McGee he wanted to work in one of the big production companies, since he had already worked for a small shop. He ended up with Electronic Arts, one of the long time players in the video game industry.

His first title with EA was American McGee's Alice, which is "a 3rd person adventure/shooter title based on a well known children's story, but with my own demonic twist".

Comprehensive list of maps American McGee created for id Software games:

    For Ultimate Doom
  1. e4m1: Hell Beneath
  2. e4m4: Unruly Evil
  3. For Doom II
  4. map02: Underhalls
  5. map03: The Gantlet
  6. map04: The Focus
  7. map05: The Waste Tunnels
  8. map06: The Crusher
  9. map07: Dead Simple
  10. map14: The Inmost Dens
  11. map22: The Catacombs
  12. idmap01: id Map01 - a Deathmatch only level
  13. For Quake
  14. e1m6: The Door To Chthon
  15. e1m7: The House of Chthon
  16. e1m8: Ziggurat Vertigo
  17. e3m2: The Vaults of Zin
  18. e3m3: The Tomb of Terror
  19. e3m4: Satan's Dark Delight
  20. e3m6: Chambers of Torment (by American McGee and Tim Willits)
  21. e3m7: The Haunted Halls
  22. dm2: Claustrophobopolis
  23. dm4: The Bad Place
  24. dm7: Archophobia
  25. For Quake II
  26. q2dm2: Tokay's Towers
  27. q2dm3: Frag Pipe
  28. q2dm6: The Lava Tomb
  29. q2dm7: Slimy Place

__________
1: The Timex Sinclair 2000 was an unreleased model from 1983. American McGee actually owning one of these seems unlikely given he would have been 11 at the time, unless maybe his dad worked for Sinclair. I would be grateful for any corroborating evidence.

2: Quotes from a Planetquake interview.

3: The Blue's News Archive.


printable version
chaos

American McGee's Alice Americans' inability to distinguish between England and Britain id Software John Romero
American McGee's Wizard of Oz John Carmack Alice George Lucas
DirectX Tokay QuakeC Timex Sinclair 1000
Sid Meier I am the boss of you Electronic Arts .plan
The Crusher John Madden Alice in Wonderland Paul Steed
Blue's News Marijuana Myths The Screwtape Letters NAMBLA
Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.
  Epicenter
Login
Password

password reminder
register

Everything2 Help

Cool Staff Picks
Nodes your grandpa would have liked:
Tips for driving in the Middle East
Spike Milligan
Everything2 is a community
The Moon
The One
autism
Johannes Vermeer
Fucked up Facts from History
knots and ribbons at the ends of her arms
I never thought I would node this
Placebo
Old Peculier
They say the prettiest girls get to be angels
New Writeups
Ereneta
Stone Soup, Part Two(person)
jjen
Sorrier than I ever thought I would be(personal)
locke baron
Moskva class antisubmarine cruiser(thing)
Wuukiee
May 15, 2008(idea)
locke baron
Kuznetsov class aircraft carrier(thing)
_lesra
for abby(thing)
Adaptive Child
Annie's garden salsa(recipe)
Simulacron3
Zig-Zag(thing)
Ouzo
Special Grilled Cheese(fiction)
Noung
Tiananmen Square Massacre(idea)
aneurin
Lord St Clair(person)
artman2003
Assholes and Douchebags: A Comparison(person)
locke baron
Tyan Thunder K8WE(thing)
locke baron
Udaloy class destroyer(thing)
Scaevola
Same-sex marriage(idea)
E2 is a by-product of the existence of The Everything Development Company