The blue dragon is a traditional monster in both fantasy
fiction and role-playing games.
Blue dragons are usually one of the largest and most
cunning flavor of dragons. They are highly intelligent,
speak many languages, and take particular interest in
preparing ambushes and collecting trophies. Most dragons
prefer to just swoop down and attack, while the blue
dragon would rather hide under the desert sands for hours
until a caravan passes by, and then raise out of the sand
from behind and attack.
Blue dragons are hatched from eggs and they come out with small scales
that are at least some shade of blue. The color of a blue
dragon will vary much in its lifetime, but the scales will
remain small and shiny until the day it dies. They have the
ability to breathe a highly charged bolt of lightning from birth. This ability
becomes more and more powerful as the dragon ages. Hatchling
can barely create a good sized spark, while ancient blue
dragons can create lightning larger and more intense than
any seen in nature. Some older dragons gain the ability to control
sound waves as well. But those powers are far from
universal.
Blue dragons almost always make their homes in deserts
and plains. They enjoy the ability to see for miles and
miles and survey their entire domain at a glance. They
cannot tolerate men or brass dragons anywhere near their
lairs, and they will do anything to drive them out.
Blue dragons raise their young together in mated pairs,
but they are otherwise solitary. They are very fairly good
parents, giving fair instruction and knowledge to the
young dragons. They protect them well and will die
for them. If a blue dragon family is threatened then the
male will fight and the female will join in if the situation
looks grim.
If at all possible blue dragons will make their lairs in
deep and complicated systems of caverns.
They prefer natural caverns, and clearing the existing
inhabitants out of a large cavern is part of growing up for
young blue dragons.
My monster nodes are usually based upon material in the
various AD&D rulebooks. But they are my own work, as I
often expand the information. In some cases I will blatantly
disagree with the source material. None of these nodes are
cut and paste. You are free to use my descriptions in any
material of your own (even commercial material), as long as
I am credited as the source.
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