Wilhelmina Murray: Preferable, surely, to Quatermain the opium-sot? I have, you may believe me, met with many deplorable specimens of humanity, but you...
Allen Quatermain: Madame, that's enough! I pray God that all Englishwomen are not now of your manly ilk...
Captain Nemo: Bond believes we are his pawns. He thinks no-one observes his game. But I am no-one. I observe everything... and to play with Nemo is to play games with destruction.
Mr. Edward Hyde: A CURE? You'll cure me, will you, like a wart on Jekyll's arse? Why, you self-important TURD! Unfasten these confouded straps. I'll snap your neck in TWO!
Dr. Hawley Griffin: "Oh heavens! He's harmed a poor policeman!" Well, forgive me. I'd rather thought we were a covert military unit, but it seems we are instead a knitting circle!
"So then... the game is on." - Allan Quatermain, The League of Extraordinary Gentlemen
While the storyline is quite engaging, the main draw of this film is the special effects. There's undersea explosions, stunt driving, exotic locales, shooting stunts, invisible people, a bloodsucking babe made of bats, and a Victorian Incredible Hulk. The camera has a habit of rushing through streets and tunnels to get to the next action scene on time, and I actually found myself fighting motion sickness during parts of the film. While the plot takes place in the summer of 1899, there are a lot of modern influences in the picture, from "futuristic" weapons to the concept of a superpowered team of heroes (I saw the film with NinjaPenguin* and she proclaimed the League a "British X-Men"). I dare not reveal the many twists and turns that the plot takes, so I advise you to see the movie for yourself and take it all in. You'll have an extraordinary time.
* I also dared her to go to the snack bar and order "The Soda of Extraordinary Gentlemen". She balked.
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