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isometric games
(
thing
)
by
spazm
Wed May 02 2001 at 8:27:31
Video games which have a
pseudo
-
3d
graphical display, but are actually built from layers of
2d
tiles. In these games, the
viewing angle
is usually fixed at some
oblique
value such as 45 degrees, so a square floor tile would
appear
as a diamond shape. Such games were first
popular
ized in the early 1980's on computer systems such as the
Sinclair
Spectrum
(or
speccy
),
Commodore 64
,
Amstrad
,
Apple II
, and others.
Isometric displays are most often used in
strategy
,
simulation
, and
role-playing games
such as
Sim City
and
Diablo II
. Such games are relatively simple to implement, are far less
cpu intensive
than true 3d games, and offer the benefits of both 2d and 3d displays.
Other examples of isometric games:
Knightlore
(By
Ultimate
)
Marble Madness
(
Electronic Arts
)
Relentless: Twinsen's Adventure
(
Delphine Software
/
Activision
)
Powermonger
(
Bullfrog Software
)
The Sims
(
Electronic Arts
/
Maxis
)
freeciv
(open-source unix)
crystal castles
/
Atari
(
I like it!
)
printable version
chaos
Freeciv
X-Com
Marble Madness
Isometric
head over heels
Crystal Castles
Diablo II
Sim City
Advanced Dungeons and Dragons
oblique
Computer and video games : Glossary of terms
rhombus
3D Ant Attack
Sid Meier's Alpha Centauri
cheat code
cpu intensive
Intensive
Knightlore
Knight Lore
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