Findings:
- Object oriented vs. procedural programming
- Object Oriented Software Construction
- object oriented database systems
- Object Oriented Programming
- Gallery of False Principles in Design
- Principles of adventure design
- Emily Carr Institute of Art + Design
- Universal Design
- How the Old Woman Took Care Of Candide, and How He Found the Object of His Love
- success object
- The Tin Woodman Objects
- Object Relations Theory
- Principles of mathematical analysis
- Beyond the Pleasure Principle
- nearly blinded the high school principal
- Fayol's 14 Principles of Management
- Reclaiming Principles of Unity
- Copernican principle
- CERN and the Anthropic Principle
- Design is Law
- Balls are a poor design
- Smart Case Design
- Coy or honestly shy, either way I have got mad designs on your dancy eyes
- character design
- Senior Design Project
- Intelligent design, penis shape, and anal sex
- Objects in mirror are closer than they appear
- Teach Yourself Scheme: 12.1 A simple object system
- Self-consciousness and objects
- terminal object
- Transitional Objects
- Rubik's Cube: Orient the corners
- The dying mare principle
- Principles of War
- Principle Study Center
- uncertainty principle
- Maimonides' 13 Principles of Faith
- Program Design
- The Ministry of Crap Design
- Harvard Graduate School of Design
- Designed for Windows XP
- Object Serialization Stream
- The object of war is not to die for your country, but to make the other bastard die for his
- object permanence
- Oriented box
- The Peter Principle
- Dittmar's Principle
- Principle of Belief Conservation
- The Lucifer Principle
- The principle of an unelected upper chamber
- Principles of an integrated public transport system
- Intelligent design doesn't mean perfect design
- How to design a psychological test
- Program Design Language
- Asynchronous System Design
- design (user)
- Object
- Scheduling Transport Operating-system Object Generator and Editing System
- formatting objects
- non-dimensional objects
- The Object
- Security Principles
- E2 Voting and the Heisenberg Uncertainty Principle
- Professional life: KISS and KICK principles
- Principle of Plenitude
- Principle of charity
- Principle of Microscopic Reversibility
- Design a post-Cold War military
- The United States election system is designed to exclude ideas
- Microsoft product design
- Design by Numbers
- T & C Surf Designs: Wood and Water Rage
- Slimming the Fat Controller: Good MVC Design
- RFC 2325
- document object model
- The Malice of Inanimate Objects
- We Three Kings of Orient Are
- pigeonhole principle
- Computer Graphics: Principles and Practice
- Idea for a Universal History with Cosmopolitan Purpose: First Principle
- Kennard Principle
- Principle of relativity
- Principle of homogeneity
- Argument from Design
- Memories are meant to fade : They're designed that way for a reason
- Digital circuit design
- Object-Oriented design tips
- MyBase and other VB.NET concepts designed to make you feel like a five year old
- Distributed Objects
- absorbing your mind into an object. safer.
- Inexplicable Object of the Week
- Whereas a Naked White Man, when I met one, always appear'd a new Object unto me
- Orient Express
- inclusion / exclusion principle
- Shamanic Principles
- Dirichlet's Box Principle
- Taylor's Principles and Practice of Medical Jurisprudence
- Participatory anthropic principle
- Principle of Equivalent Exchange
- Summit Design
- liquid design
- The Dark Design
- The Design Concept is "Enormous Power Restrained"
- Interaction is a bad design philosophy
- object database
- money is no object
- JavaScript objects
- Media Object Server
- Heisenberg Uncertainty Principle
- Red Queen principle
- The Planters Principle
- Le Chatelier's Principle
- World Social Forum Charter of Principles
- Principle of maximum entropy
- Yogyakarta Principles
- graphic design
- Dungeon Master's Design Kit
- CD jewel case design errors
- design flaw
- Busting balls: The sexual politics of bicycle design
- T & C Surf Designs
- user-centered design
- Idea Object
- True Object Orientation
- class object
- Hegel on Subject/Object unity
- unidentified objects #003 & #024
- Leyton Orient
- Equivalence Principle
- Idea for a Universal History with Cosmopolitan Purpose: Second Principle
- Mass as a Principle of War
- Competitive Exclusion Principle
- Marksmanship principles
- design space
- Savannah College of Art and Design
- Design and Technology
- Improving server design (throughput)
- Hopes are sharp objects
- Talking to inanimate objects
- You, standing
- Oriented bounding box
- the Nye Principle
- Principle A
- The Uncertainty Principle and MPD
- The Principles of Leverage, or A Pedal Powered Himalayan Jaunt
- teakettle principle
- John Rawls's Two Principles of Justice
- King's Quest 5 design flaw
- The Non-Designer's Design Book
- digital filter design
- Ontario College of Art and Design
- object code
- indirect object
- ASP Objects
- Indestructible Object
- Hardy-Weinberg Principle
- The Second Planters Principle
- Principles require discrimination
- The 90-10 principle
- Bell's Inequality Principle
- fractal design of the dramatic human body
- Product Design Engineering
- The Source Code Is The Design
- International Interior Design Association
- WaterField Designs
- Elements of Game Design
- Similarity of fractals to natural objects
- C++: brackets to make an object not a function
- Hoag's Object
- Object #7 - Delta Pavonis
- Aspect Oriented Programming
- backward completion principle
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