An alternate name for a game otherwise called "
Killer" or "
Assassin" or similar. The game is played in an environment like a
college campus, in which the
population density and level of activity is conducive. Each player interested signs up with a central coordinator, who then assigns each player a "
target" in a
circle of death: each player is the target of one other player in a chain, with the final player's target being the first member. The object is to "
kill" your target and not be killed yourself. The methods of killing vary widely between game
versions, but they are always wholly
painless: tagging the person with a
plastic knife, shooting them with a
water gun, bombarding them with
Nerf ammunition, or what have you. When a target is eliminated, a report is made to the game
coordinator, who assigns a new target, usually the former target of the person just "killed." The crux of the matter is that a player knows only one other person who's playing--the target, not the one targeting him/her...
This game is great for four or five days of good clean paranoid fun. Some variants include rules like bombs, which can technically be anything, but must emit sound or light (e.g. alarm clocks), and "kill" anyone within a certain radius when they go off. There is a harsh penalty (ingame death) for killing innocents...