Members of the turtle tribe
information from the NES Super Mario Bros. 3 instruction booklet
Bowser
Boss of World 8, Dark Land
Bowser's kids
Larry Koopa
Boss of World 1, Grass Land
Morton Koopa Jr.
Boss of World 2, Desert Land
Wendy O. Koopa
Boss of World 3, Water Land
Iggy Koopa
Boss of World 4,
Giant Land
Roy Koopa
Boss of World 5, Sky Land
Lemmy Koopa
Boss of
World 6, Ice Land
Ludwig Von Koopa
Boss of World 7, Pipe Land
Enemies above ground
Para-Goomba
A new
flying version of an old familiar enemy. Once you jump on it, it loses its wings.
Micro-Goombas
These are Para-Goomba's children that will
cling to Mario. Pressing the A Button rapidly is the only way to get them off of Mario.
Para-Beetles
Mario can ride on top of these flying beetles.
Firesnake
A
moving chain of fireballs that can pass through many things to get to Mario.
Fire Chomp
A black ball
followed by a chain of fire that shoots
fireballs at Mario. Look out! They can explode!
Chain Chomp
Although tied to a block by a chain, Chain
Chomp is quite a
tough enemy. Only invincible
Mario is able to
defeat him.
Enemies in the Water
Bloober with kids
Bloober swims underwater with its children. It has a relative, the
Scattering Bloober, whose children
scatter in all directions.
Cheep-cheep
Swimming in the sea, this thorny fish will try to
block Mario's path.
Jelectro
This electric jellyfish may sit still anywhere in the sea to get in Mario's way. They are invincible!
Lava Lotus
An artificial
flower that grows and
blooms deep in the sea. Look out for the lava balls that it will release.
Enemies underground
Buzzy Beetle
He's back again. This time he can walk on the ceiling.
Spike
Spike is usually easy going. But once he sees Mario he starts
throwing spiked balls at him. Spike occasionally appears
above ground too.
Bob-omb
As long as he's walking, Bob-omb seems cute. Be very careful when he starts to flash. He will explode
destroying everything around him.
Enemy in an Airship
Rocky Wrench
Rocky is a turtle who kind of looks like a mole. He will suddenly
appear and start to
throw wrenches at Mario.
Enemies in the Fortress
Thwomp
If Mario comes close, Thwomp will try to crush him. Since
Thwomp is covered with thorns, Mario can't touch him.
Rotodisc
Spins
around making maneuvers difficult for Mario.
"Boo" Diddly
Boo is too shy to look anyone in the face. But when you turn around...
Hot Foot
Usually, Hot Foot stays on a burning candle. If
Mario gets close, Hot Foot will start to
chase him.
Dry Bones
A mummified turtle? No matter how many
times you jump on it, it'll come back to life.
Stretch
A ghost that hides
under the floor waiting for anyone to come along.
The Boss of the Mini-Fortresses
Boom Boom
This is the boss that controls the Mini-Fortresses. Boom Boom hurls himself at Mario with his arms swinging. Mario needs to jump on Boom Boom 3 times to
defeat him. Be careful though, Boom Boom gets
quicker every time he gets jumped on.
The Pirana Plants
Venus Fire Trap
This pirana plant
emits fireballs. They come in different sizes and are very dangerous.
Ptooie
These flowers blow out spiked balls from
their mouths. There are
walking ones as well as ones that live in pipes.
Walking Piranas
These small flowers jump up when Mario gets close. Some of them can move around.
Munchers
Munchers wait
quietly for Mario. They are invincible, no attacks can hurt them.
Hammer Brothers
Boomerang Brothers
They have boomerangs instead of hammers. They can throw two boomerangs at once.
Fire Brothers
These guys shoot balls of fire at Mario.
Sledge Brothers
The Sledge
Brothers shake the earth when they jump. They also throw hammers. Try to jump up when the Sledge Brothers hit the ground. If you don't, Mario will lose his footing.