The early TRS-80s had a system of character graphics for displaying rather chunky-looking graphics on the screen. These characters split the possible character display area up into a 2x3 grid (don't know the pixel size of a character, but this suggests it was something like 6x9) and all the combinations were available.

Some of these systems accomplished this by using a mutant 7-bit form of ASCII with only 64 of the normal characters and 64 of these special graphic characters; they didn't have lower case letters. (Later systems had a full 8-bit ASCII including lower case characters and these same graphics, starting with the Model III. High-resolution graphics was a separate capability that came later.)

The first systems had a display of 64x16 characters, for a full screen graphics resolution (with these 2x3 symbols) of 128x48. Later ones had an 80x24 display, which allowed a graphics resolution of 160x72. This was the system I played Pillbox on.

All monochrome of course. Tandy computers didn't get color until the CoCo years later.

Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.