Before things became blurry: Wntrmute's blackcurrant cordial, DTal's unidentified ale and my Peroni at the Freemason's Arms, Hampstead Heath, London, as part of A Decade of Decadence: Britnoder Memorial Pub Crawl on November 15, 2009. Shot: self
I thought you said you knew all the players' names!
Some noders take the point of view that E2 is perfect the way it is. That newcomers should have to work extremely hard to make sense of the site, and that minimal numbers of new active noders are a good thing.
These people are obviously insane.
I honestly believe that E2 could have 50,000 regular users and maintain its current extremely high quality of output. The Something Awful forums are prime evidence that enough intelligent people exist in the world, and that it can be made to work. But, while Everything2's users are unfailingly friendly to new noders, EverythingTwoDotCom is not. In 1999 it was cutting-edge; times, however, have moved on.
Here are some
Things I'd like to see on E2
Reactions from Clampe's students is required reading. Very, very few websites are so blessed as to receive feedback from people who left, let alone from those who would never have joined if they had the choice.
Sam512's nodeshell vision
Axiom: nodeshells are almost always bad. An empty nodeshell is essentially a page with "under construction" written on it, which was deprecated as a web design concept a very long time ago. One either has content, or does not. Claiming to have content one doesn't have is very bad, especially for one's position in search engine rankings. Implicitly claiming that the content is coming soon, when, in the vast majority of cases, it is not, is also bad. It is a cardinal sin on the internet. (Nodeshells do have soft links, true, but a link is not content. Indeed, many of those softlinks will point to more nodeshells.)
Therefore, the only time a nodeshell is good, is when it very likely to cease to be a nodeshell quickly. This can happen in three situations.
When it provides some form of inspiration; when the title is sparkly enough that someone will quite likely fill it with something good as soon as they see it. Nodeshells like this do exist, but they are very rare indeed. The majority of nodeshells are rather pedestrian one- or two-word factual titles which nobody is interested in and will never be filled.
When there is a substantial reward on offer for filling it. Bounties for specific nodeshells are offered at Everything's Most Wanted already. This is what I'm talking about.
When the nodeshell has expired. Let's say that nodeshells which go unfilled for 1 year are evidently not inspirational or valuable enough, and get deleted automatically in a nightly server pass.
My suggestion is: make it so that creating a nodeshell costs a minimum amount of GP (or XP, or whatever), and make it so that if you fill a nodeshell you collect the GP that was spent to create it.
We set a minimum cost to create a nodeshell. This prevents people from creating frivolous empty space. If you want to create a bounty on a title that you desperately want to see filled, you can voluntarily pay much more GP.
The value of the nodeshell is clearly visible on it, marking it for other noders' attention. The most valuable nodeshells are obviously pushed forward towards the user via the Everything's Most Wanted mechanism. (If I had my way, the current most valuable 3 nodeshells would be displayed permanently on the front page, too.)
There should be a facility to create-a-nodeshell-and-then-immediately-fill-it-yourself as a single action, for 0 incurred GP debt. This means that new or penniless noders will still be able to create new writeups.
Sam512's writeup creation vision
I suggest a system in which a writeup passes through distinct phases.
-
A writeup begins when it is created as a scratch pad. Let's say the title is Monsters. By default, a scratch pad is not visible to anybody but its creator. At this point the noder can edit it and see how it works.
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If the noder decides s/he wants commentary on the work in progress, s/he can make it visible to others. Monsters will now appear in their scratch pad list.
Also, if the e2node Monsters exists, then below any existing writeups, browsing users will be able to see the scratch pad work in progress. By default it is collapsed to just a title and the name of the noder, but any browsing user can click the "+" in the corner to expand the <div> and see the whole thing. Naturally it would have a feedback box at the button, like regular writeups. This allows other users to pass comments on the work in progress, and also removes any need for a special hard link syntax for linking to scratch pads.
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If the noder decides that the node is finished and ready for publication, s/he will node it. The node becomes visible to everybody. It is part of the database and appears in New Writeups. The noder can still alter it while it is live, naturally.
If either a Content Editor or the noder themself decides that the writeup should no longer appear on E2, they can then voluntarily send the node back to stage 2 or, if it has no merit stage 1. Here, the noder can choose to rework the writeup and submit it a second time (possibly bumping it back to the top of New Writeups), or, alternatively, delete it permanently from the database.
Gains:
- Users can delete their own writeups instantly, at a whim
- Users no longer have to ask Content Editors to delete their writeups
- Content Editors no longer have to rush around when a user asks for their writeups to be deleted
- Users can now permanently withdraw their content leaving nothing even in Node Heaven
- Users wishing to withdraw all their content from E2 (including Node Heaven) can do so without "pulling an asamoth" (i.e. blanking their writeups)
- Users will no longer pull an asamoth
- Content Editors no longer have to rush around deleting writeups when a user pulls an asamoth
- No further need for Node Heaven
- Content Editors no longer actually delete/"nuke" writeups
- Users don't suffer from having their work deleted
- Users don't have to start again from scratch when their writeup is rejected
- Writeup deletion is much less painful and angering for users
- Content Editors receive less abuse
News For Noders
Currently this takes the form of a blog-like rolling list of news items. This is a problem for the following reasons: firstly, it often happens that we go weeks or months without new news. This makes the most recent date visible on the front page seem to be very old, and it makes the site seem stagnant. Secondly, it means that whatever is most important right now (e.g. a news item reporting the current month's Quests, lasting upwards of a month each) may get pushed down to second place by a relatively minor note about something small and inconsequential (e.g. a one-time server update that happened last night), and stay there in second place forever even as the server update becomes irrelevant.
The solution to this is to change News For Noders to function like the "In the news" box on the Wikipedia front page. Remove the date, and make it a permanent fixture which is continuously modified and updated to reflect what is currently important. This will include everything that we usually see in NFN, in particular a permanent brief summary of all the current, forthcoming, or recently concluded Quests, with exhortations to participate. Anything that is of short-term relevance, such as an April Fool's day event, or a server update to be applied overnight, is bumped to the top of the box while it's happening, and removed quickly as soon as it becomes irrelevant. Editor Logs and Root Logs would be included in this.
The emphasis here is on brevity. Greater detail can be provided in dedicated news nodes, as we've always done, except now they'll be "below the fold". For example, if Oolong has enabled tables in writeups? We add "Oolong has enabled <table>s in writeups! (more)" to NFN in a prominent position, and that is all. And we remove it after a few months.
Miscellaneous feature requests
E2 needs a subtitle. Wikipedia has "The Free Encyclopedia". Slashdot has "News for nerds. Stuff that matters." E2 has nothing but a small explanatory paragraph, which I find verbose. I suggest: "Read. Write."
AJAX chatterbox. This should be reliable enough to be turned on universally, only ceasing to work if the user disables Javascript.
Overhaul the messaging system to store conversations (i.e. sent and received messages, sorted on a per-user basis).
Combine A Year Ago Today, Writeups by type and Everything User Search into a single, powerful "Advanced search" node.
Bugs which should have been fixed years ago
Vote buttons in poll nodes.
Also
Abandon nodetypes (person/place/idea/thing) entirely - they are useless
Let's have a clear and concise copyright notice in the E2 footer explaining that nodes are © noders, who should be contacted individually for redistribution permissions
Guest users should be able to see (but not participate in) the Chatterbox
The poll should be a front page feature/link, not a nodelet - after all, you vote once per week, not once per page load
Several other nodelets would be better as nodes - Vitals, Statistics, On This Day and Read This, maybe others
E2 nodes you should probably be aware exist
These are in addition to those listed in the Vitals nodelet (note that that link will take you to the Vitals node, which is an out-of-date writeup about the Vitals nodelet).
- Style Defacer - add custom CSS to the pages E2 serves to you
- User settings - where you can enable the alternate ekw theme or Zen theme for Everything2
- About ekw theme
- ekw Preferences
- ekw shredder - turns your EKW theme into standard CSS for use with the Zen theme
- Make E2 Pretty - the E2 Zen theme project
- Default Zen Stylesheet
- the draughty atelier - where you can create a new Zen stylesheet to work on yourself
- The Catwalk - list of all such stylesheets, for your perusal and testing
- E2 Color Toy - generates spectra of HTML colour codes
- JavaScript repository - new bits of code which aren't standard just yet
- Everything Document Directory - a complete list of superdocs
- Everything Poll Archive - current and past polls
- Everything Poll Directory - the queue of current and FUTURE polls
- E2 FAQ: Polls
- Everything Poll Creator
- Golden Trinkets - tells you how many times you have been blessed by a god
- Editor Endorsements - list of Editor Cools which can be filtered by Editor
- Wheel of Surprise - E2 roulette
- ENN - the latest 300 writeups (not to be confused with Everything New Nodes which shows the latest 100)
- 25 - the latest 25 writeups
- Node Row - nodes marked for deletion on the next pass (midnight server time)
- Lies, damn lies - statistics node (not to be confused with the statistics nodelet)
- Everything Finger - alternative to the Other Users nodelet
Index of my daylogs
- November 19, 2002 - nonfiction - The Meal Game
- November 22, 2002 - fiction - a pattern in the stock market
- December 13, 2002 - fiction - Time Loop
- December 20, 2002 - fiction - Bagel story, part one
- January 25, 2003 - fiction - noisy neighbours
- February 25, 2003 - nonfiction - rant about linear mathematics
- March 9, 2003 - fiction - It, Robot, part 1
- March 21, 2003 - fiction - It, Robot, part 1.5
- April 10, 2002 - nonfiction - cheesecake challenge
- August 27, 2003 - fiction - It, Robot, part 2
- December 19, 2003 - nonfiction - Cheese vodka
- December 20, 2003 - fiction - Bagel story, part two
- April 3, 2004 - fiction - Be Here Now, part one
- April 11, 2004 - fiction - Be Here Now, part two
- April 17, 2004 - fiction - Be Here Now, part three
- April 24, 2004 - fiction - Be Here Now, part four
- May 1, 2004 - fiction - Be Here Now, part five
- October 25, 2004 - fiction - Sirens
- January 14, 2008 - fiction - a message to f1r3br4nd
- April 13, 2005 - nonfiction - Everything2 needs a forum
- August 5, 2005 - nonfiction - in which Sam interviews for a position at Data Connection
- June 2, 2006 - nonfiction - breaking my own fourth wall
- July 17, 2006 - nonfiction - my dinner with stickmen
- March 17, 2007 - nonfiction - The time has come for me to not leave E2
- July 17, 2007 - nonfiction - Multimedia E2
- October 1, 2007 - fiction - my worst nightmare
- January 4, 2008 - nonfiction - proposed new levelling system
- January 30, 2008 - nonfiction - new job
- June 12, 2008 - nonfiction - E2 is no longer cool
Editor-cooled writeups
- trigonometric ratios
- E2 Nuke Request (talk about lucky)
- bouncy castle
- Equilibrium
- James Bond's gadgets
- 24
- * Futurama timeline
- * How to destroy the Earth
- * Standing on a mountaintop in northern Siberia under the rapidly descending bulk of asteroid McAlmont, with a calculating expression and a baseball bat
- October 25, 2004
- * Incomplete two-word sentences with which to end your life
- * December 20, 2002
- Prosenoder's Cup 2007
- Forgotten things in space
- * Fine Structure
- The Airplane-Treadmill Problem
- March 17, 2007
* awarded for solo efforts - extra juicy!
If my ideas are intriguing to you, you can subscribe to my newsletter at qntm.org or email me at act[ ]um@gmail.com. (Put "ini" in the gap.)