A method for rating the difficulty
of a rapid
. The scale is as follows:
CLASS I: EASY.
Fast moving water with riffles and small waves. Few obstructions, all obvious and easily missed with little training. Risk to swimmers is slight; self-rescue is easy.
CLASS II: NOVICE.
Straight forward rapids with wide, clear channels which are evident without scouting. Occasional maneuvering may be required; but rocks and medium-sized waves are easily missed by trained paddlers. Swimmers are seldom injured and group assistance, while helpful, is seldom needed.
CLASS III: INTERMEDIATE.
Rapids with moderate, irregular waves which may be difficult to avoid and which can swamp an open canoe. Complex maneuvers in fast current and good boat control are often required; large waves or strainers may be present but are easily avoided. Strong eddies and powerful currents can be found, particularly on large-volume rivers. Scouting is advisable for inexperienced parties. Injuries while swimming are rare; self-rescue is usually easy but group assistance may be required to avoid long swims.
CLASS IV: ADVANCED.
Intense, powerful but predictable rapids requiring precise boat handling in turbulent water. Depending on the character of the river, it may feature large, unavoidable waves and holes or constricted passages demanding fast maneuvers under pressure. A fast, reliable eddy turn may be needed to initiate maneuvers, scout rapids, or rest. Rapids may require "must" moves above dangerous hazards. Scouting is necessary the first time down. Risk of injury to swimmers is moderate to high, and water conditions may make self-rescue difficult. Group assistance for rescue is often essential but requires practiced skills. A strong roll is highly recommended.
CLASS V: EXPERT.
Extremely long , obstructed, or very violent rapids which expose a paddler to above average endangerment. Drops may contain large, unavoidable waves and holes or steep, congested chutes with complex, demanding routes. Rapids may continue for long distances between pools, demanding a high level of fitness. What eddies exist may be small, turbulent, or difficult to reach. At the high end of the scale, several of these factors may be combined. Scouting is mandatory but often difficult even for experts. A very reliable roll, proper equipment, extensive experience, and practiced rescue skills are essential for survival.
CLASS VI: EXTREME.
One grade more difficult than Class V. These runs often exemplify the extremes of difficulty, unpredictably, and danger. The consequences of errors are very severe and rescue may be impossible. For teams of experts only, at favorable water levels, after close personal inspection and taking all precautions. This class does not represent drops thought to be unrunable, but may include rapids which are only occasionally run.
Moved from International scale of river difficulty (alternate)
Class I: Easy
Fast moving water with riffles and small waves. Swimming is pleasant, shore easily reached. A nice break from paddling. Almost all gear and equipment is recovered. Boat is just slightly scratched.
Class II: Novice
Straightforward rapids with wide, clear channels which are
evident without scouting. Swimming to eddies requires moderate effort. Climbing out of river may involve slippery rocks and shrub induced lacerations. Paddles travel great distance downstream requiring lengthy walk. Something unimportant is missing. Boat hits submerged rock leaving visible dent on frame or new gash in plastic.
Class III: Intermediate
Rapids with moderate, irregular waves which may be
difficult to avoid. Water is swallowed. Legs are ground repeatedly against sharp, pointy rocks. Several eddies are missed while swimming. Difficult decision to stay with boat results in moment of terror when swimmer realizes they are downstream of boat. Paddle is recirculated in small hole way upstream. All personal possessions are removed from boat and floated in different directions. Paddling partners run along riverbank shouting helpful
instructions. Boat is munched against large boulder hard enough to leave series of deep gouges. Sunglasses fall off.
Class IV: Advanced
Water is generally lots colder than Class III. Intense,
powerful but predictable rapids requiring precise swimming in turbulent water. Swimming may require 'must' moves above dangerous hazards. 'Must' moves are downgraded to 'strongly recommended' after they are missed.
Sensation of disbelief experienced while about to swim large drops. Frantic swimming towards shore is alternated with frantic swimming away from shore to avoid strainers. Rocks are clung to with death grip. Paddle is completely
forgotten. One shoe is removed. Hydraulic pressure permanently removes waterproof box with all the really important stuff. Paddle partners running along stream look genuinely concerned while lofting throw ropes 20 feet
behind swimmer. Paddle partners stare slack-jawed and point in amazement at boat, which is finally pinned by major feature. Climbing up riverbank involves inverted tree. One of those spring-loaded pins that attaches watch to wristband is missing. Contact lenses are moved to rear of eyeballs.
Class V: Expert
The water in this rapid is usually under 42° F (5.5C). Most gear is destroyed on rocks within minutes if not seconds. If the boat survives, it is need of about three days of repair. There is no swimming, only frantic movements to keep from becoming one with the rocks and to get a breath from time to time. Terror and panic sets in as you realize your paddle partners don't have a chance in hell of reaching you. You come to a true understanding of the terms maytagging and pinballing. That hole that looked like nothing when scouted, has a hydraulic that holds you under the water until your lungs are close to bursting. You come out only to realize you still have 75% of the rapid left to swim. Swim to the eddy? What #%^&*#* eddy!? This rapid usually lasts a mile or more.
Hydraulic pressure within the first few seconds, removes everything that can come off your body. This includes gloves, shoes, neoprene socks, sunglasses, hats, and clothing. The rocks take care of your fingers, toes, and ears. That $900.00 dry suit, well it might hold up to the rocks. Your paddle is trash. If there is a strainer, well, just hope it is old and rotten so it breaks. Paddle Partners on shore are frantically trying to run and keep up with you. Their horror is reflected in their faces as they stare at how you are being tossed around! They are hoping to remember how to do CPR. They also really hope the cooler with the
beer is still intact. They are going to need a cold one by the time you get out! Climbing out of this happens after the rapid is over. You will probably need the help of a backboard, cervical collar and Z-rig. Even though you have broken bones, lacerations, puncture wounds, missing digits & ears, and a concussion, you won't feel much because you will have severe hypothermia.
Enjoy your time in the hospital, with the time you take recovering you won't get another vacation for 3 years.