A
level for the game
Descent, later ported to
Descent 2 and
Descent 3, originally created by someone by the name of
Spaz.
Minerva, after its creation, would go on to be the single most-played level in the history of the game Descent. It would also spawn a variety of versions which mixed up the texture and weapon selections, as well as a variety of knock-offs.
After its insane rise to power, a sizeable portion of the online Descent community started to utterly loathe the level, and shunned it. It is also said that Spaz himself didn't like the level much, and couldn't understand why it was so popular.
What follows is the text of the original readme file found with the level, a file which found its way into most of the versions of the level:
Minerva
by
Spaz
I created this level due to the response I got to my level Tribute.
I had several people asking for another fast moving level that had the same
"able to get out of anywhere" feel of most of my levels. So....I created this
level. I added some areas and features that I found were really fun in some
of the other levels that I have created. This level should run REALLY smooth
on any machine and should be a blast with only two players and total and
absolute chaos with 3 or more.....I hope you like it.
HAVE FUN!!!!!
Thanks, as always, to Argon*Paladin for his kindness and patience. Thanks to
the whole KALI crew.....you know who you are! Thanks also to PooterMan for
posting my levels and taking the time to maintain such a great page filled
with neat stuff.
This level was created using beta version 0.9a of the Descent Mission Builder
for Windows.
PS. I love Jennifer.
As a sidenote, I created a version of this level for the Half-Life engine, much to the
chagrin of many of the good people at
Kahn. It can be found at www.ipdink.com/minerva.